![]() The next level brought even more rage, this time due to lack of feedback from the game. Unfortunately, this was only the start of my frustration. I ran around and around and around trying to figure out what I missed, but eventually someone had to tell me about that object so I could pass. There are eighteen sections in the game and I got stuck on the sixth because I didn’t notice a very crucial piece that blended into the background. Here’s a nice little clip of the Cyclist level that I made without any extra software or hardware:īut the game shoots itself in the foot sometimes with its artwork. And it even goes a step further to take advantage of Apple’s new in-game recording feature. The game also includes a camera to take snapshots like we’ve seen in Monument Valley and some other artsy games. I don’t think I even knew cloud saves could work this well, and it’s certainly raised my expectations for the future (sorry, game developers!). It still picks up where I left off on the first device. I’ve not had a single issue with it, even if I leave the game open on one device before switching to the other. I honestly can say it’s the most reliable use of the iCloud I’ve ever seen. Not only does it sync your progress for levels completed, but also within the level you’re currently playing. The iCloud saves are flawless, allowing you to sync your devices and swap between them as often as you want. ![]() It’s the perfect game to pick up and play in short bursts or to sit on your couch with for hours. I’m glad that the dialogue is short and sweet, without long cutscenes to watch. I like that the game is broken up into bite-sized chunks, each of which you can revisit any time after you complete it. It seems like the perfect fit for iOS, even though it was originally designed for PCs. It follows a girl named Lumi on a search for her grandpa after he’s abducted from his home during afternoon tea. Exploring the unusual dwellings beyond the city gates and finding out more about her intriguing Grandad's life along the way.And the game started off great. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad after his dramatic kidnap. Lumino City continues where Lume left off.A cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game. ![]() Resulting in building a 10 foot high model city, using laser cutting plus miniature lights and motors to bring it to life. Everything you see on screen was made using paper, cardboard and glue. ![]() To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Sequel to the award-winning game Lume, Lumino City begins where that game left off.
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